Course Curriculum
1. Getting Started
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2. Building Environments - The Basics
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- Intro - The Dark Knight Environment (8:26)
- What are PBR Materials? (4:51)
- Creating Master Materials & Material Instances (4:59)
- Material Instances - Texturing Our Environment (9:18)
- Decals (10:04)
- Creating the Ceiling Master Material (9:56)
- Introduction to Blueprints (10:36)
- Playing Your Game (2:45)
- Creating The Ceiling Blueprint and Finishing Our Environment (11:02)
- Blueprints for Beginners - PDF
- Sequencer and Finishing Our Shot (12:43)
- Rendering (Nuke and After Effects in ACES) (15:21)
3. Game Mode
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4. Tunnel - Raya and the Last Dragon
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- Introduction - Tunnel Environment (4:26)
- Echo - Character Setup (2:10)
- Post Process Volume - Setting Exposure (2:05)
- Modeling Tools - Intro (4:45)
- Intro to Sequencer (7:46)
- MRQ - Progress Renders (4:11)
- UVs and Trimsheets (6:36)
- Creating 3D Displaced Assets (5:34)
- Floor Layout (2:46)
- Substance 3D Library Displacements (2:30)
- Combining Displacement Maps (4:23)
- Creating the Walls and Ceiling (5:40)
- Creating Trim Assets (5:48)
- Creating the Hallway (4:01)
- Environment Lighting - Intro (13:25)
- Volumetric Fog (5:19)
- Torches - SubUV Animation (19:46)
- Assignment - Improve Your Environment (0:35)
🆕 5. Characters
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- Intro to Characters (9:48)
- Character Animation in Sequencer (17:06)
- Importing Characters + Animations (16:57)
- Retargeting (9:07)
- One Click Control Rig (9:06)
- Run Animations (5:16)
- Rigging the Bow (10:53)
- Firing the Arrow (Attach Tracks) (11:58)
- 🆕 Animating with Ragdoll Physics (15:04)
- 🆕 Motion Capture Workflow (18:38)
- Assignment - Make Your First Animation (2:55)
- Rokoko - Student Discount
6. Materials
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7. Lighting
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- The Cinematic Lighting Framework (16:09)
- Portrait Lighting Masterclass (15:16)
- The Cost of Real-time Rendering (5:48)
- Lights in Unreal (5:50)
- Environment Lighting Masterclass (14:24)
- Lighting with Volumetric Fog (17:46)
- Color (10:55)
- Landscape Materials and Exterior Lighting (15:13)
- Baked Lighting - Intro (2:59)
- Converting Baked Lighting to Dynamic (3:33)
8. Niagara
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9. Shrine - Raya and the Last Dragon
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- Intro - Blockout the Shrine (16:15)
- Shrine - Asset Zoo (6:33)
- Creating a Water Material (4:22)
- Modeling Tools - Advanced (8:16)
- Texture Memory (3:11)
- Asset Blockout - Shrine (14:54)
- Landscape Materials (10:54)
- Foliage Tools (11:47)
- Lighting + Orb Materials (16:11)
- Creating Fireflies with Niagara FX (10:28)
- Creating Orb Niagara FX (4:56)
- Upres Megascans Quality (1:46)
- Finishing Our Shot (12:00)
10. Rendering
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11. Filmmaking - Characters
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12. Filmmaking - Vehicles
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Bonuses
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Unreal Fundamentals - Updates
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Search
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Character Workflows
Learn each module of the Character Pipeline by dissecting a real-world production case study
Understand Blueprints
Create artist-focused blueprints and learn an easy framework for troubleshooting
Technical Creative
You'll understand the simple workflows and frameworks to create looks from your favorite Hollywood films
LEARN UNREAL THE FUN WAY
This comprehensive course is designed to create films inside of Unreal Engine 5
With over 8 hours of video training, you'll gain an in-depth, hands on understanding of Unreal Engine's workflows and systems
We’ll cut through the confusion and focus on what matters most for VFX and Filmmaking